United States, Ca... "Executive Summary A formidable opportunity has arisen from the combination of the advent of the Internet as a medium for game distribution, and the rise in popularity of the classics, that 75% of us spent countless hours playing. With all of this, Microsoft’s release of the Return of Arcade and the emulation scene growing times' three yearly, it was just a matter of time before a company developed an arcade style dual control joystick. While sales (of this genre of gaming) account for less than 10% of overall games' sales, the genre is growing threefold. This genre has been largely ignored by mainstream controller manufacturers because of its non-traditional formats such as: emulation, Shockwave and ROM images. It is Stick-It Joysticks (arcadecontroller.com) plan to manufacture, market and distribute our joysticks to the market of 3.5 million classic game users. Our joystick is designed for maximum user friendliness and complete programmability, unlike any other game controller today. Business Opportunity Stick-It Joysticks intends to raise funds in an amount sufficient to finance the manufacturing, marketing and distribution of our next line of high quality, affordable arcade type controllers and high tech devices. This business plan is intended to apprise the investment and lending communities of this opportunity. It is projected that the cash flow from the new products, with the assistance of our ongoing research, will enable the company to produce the next generation of high tech controllers without additional external capitol. The next high quality controllers are intended for full commercial retail release (Comp USA, Price Club, Fry’s Electronics etc.). Full site details are set forth in the Topic entitled Future Products/Services/Locations. The full pro forma financial effect of manufacturing, marketing and distributing the new controller is set forth in the Financial Information Topic at the end of this Business Plan. Funds Sought, Terms and Conditions The total amount projected to be necessary to manufacture, market and distribute our controller is $250,000.00. Equity: The company intends to raise $250,000.00 in equity by selling interests in the company representing 40% of the total outstanding interests. Each 1% interest would be sold for $6,250.00. The membership interests would have the same terms and conditions as all other membership interest. All membership interests will be subject to a Buy-Sell agreement, pursuant to which the company shall have first right of refusal to purchase any membership interests proposed to be sold by any member. Because of the intent to build the next years' products out of cash flow, it is not anticipated that the company will make any distributions of profits other than as necessary to cover investors flow-through income tax liability. Market Analysis Stick-It was originally developed for use with emulation retro type arcade games. The emulation users have been growing at a very strong rate per year for the last three years since emulation was introduced on the Internet. Retail analysis has determined that the Stick-It standard model is successfully attracting its target audience. The primary target market is males, age 25-32, married with children, average household income over $30,000.00. Marketing Plan Stick-It Joysticks intends to continue its existing e-commerce process. In addition, we will be using large chain electronics and computer stores for distribution and trade shows, i.e., Comdex, E3 etc. Stick-It will market through the Internet and computer gaming magazines. Exit Strategy Equity: The company intends to provide liquidity to its investors by offering to repurchase their equity interests beginning 2 years from closing of this financing at a price determined at the time by a professional, independent appraisal of the company. Cash for equity repurchases wou...
Ireland - Republic Of
Chief Executive Officer