"Cyberhand is a patent protected three-dimensional virtual reality controller whose time has come. Cyberhand has unlimited potential. Various and diverse uses could include applications in the entertainment (gaming/movie making), office, industrial, medical, robotics, drafting, security, handicap and military fields. Our short-term sales projection is to achieve 1.0% market share of the 26.8 million users of online computer games by 2002 - up from 3.7 million users in 1998 (Reference 5.1.1 of Merrell Lynch report on online game market segment on page 27 of this report). Our long-term goal is to expand to the global markets in online computer games as well as other market segments such as office, offline games, robotics, etc. The patent is not based on the electronics of a device but rather on the ergonomics of the human hand and neurological links for natural hand-eye coordination. The enhanced biomechanical performance maximizes speed, comfort, endurance, and accuracy without compromise. Cyberhand users will realize major health benefits because it reduces the stresses which cause carpal tunnel disorder, nerve and joint injuries to the thumb, and it also minimizes adverse effects from virtual reality motion sickness. Exit strategy is IPO. This plan includes this summary, and chapters on the company, products and services, market focus, action plans and forecasts, management team, and financial plan and appendices. 1.1 Objectives
This plan includes this summary, and chapters on the company, products and services, market focus, action plans and forecasts, management team, and financial plan and appendices.